![]() Something I wanted and expected from Teardown was a game with limitless ability to destroy in objects realistic and fun ways. However, the setting up of heist levels does usually have some cool, suspenseful background music to add to the mood. To be honest, I wasn't really focused on the music in this game most of the time as there were a lot of destruction sound effects covering that up. When playing on my PC, I could have my settings turned all the way up, but even then a lot of explosion all at once can cause the game to chug a bit. ![]() When I was playing on my Steam Deck, I turned my graphics down to medium and the framerate to 30 and the game was able to run perfectly and I felt that the quality was still excellent. I'm constantly impressed by the satisfying way in which you can break walls or cars into little tiny pieces. Sure, it doesn't look 100% realistic, but the way that things break does usually feel realistic. It's a game completely about using different items to break different materials, and those materials can break down realistically into smaller chunks of voxels. However, this game uses voxels in the perfect way. I find that when the style is used for games with people or animals in it, they look really weird and robotic in voxel form. Normally, I'm a little biased against the look of voxel games. If you decide to play some sandbox levels, you can use any weapon or item from the game freely as well user-submitted Steam workshop mods. You start out with a simple sledgehammer but move on to rocket launchers and pipe bombs. When you successfully complete missions you'll also be granted new tools and upgrades to those tools. At some point, these shady jobs end up getting more and more dangerous and public, to the point where you begin to be pursued by different authorities even while doing missions. Occasionally you get to do a mission like this again but most of the later missions turned out to be more focused around stealing secured items in a time-sensitive heist format, with destruction just being a tool to assist. The first mission you're assigned to is (illegally) blowing up a building in other to further your client's agenda. The dialogue in the game is purely conveyed through e-mails you receive from your mom and from clients. Desperate, you begin to take on some shady requests from new clients. You start this campaign mode as an owner of a demolition company, except your company is not doing well and you're largely in debt. Teardown has a campaign mode that the game expects you to start with before doing any sandbox levels.
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